The Argument
Here's the pitch - -
The vast majority of the mass-release books about videogames are histories. They are extremely informative and yet quite boring. They tend to be little more than glorified time-lines. These books certainly have a place in the literary pantheon, and works like Leonard Herman's "Phoenix," J. C. Herz' "Joystick Nation," and Steven L. Kent's "The First Quarter" should be the bookcase cornerstones of anyone interested in learning more about the videogame industry. My goal in writing "Reset" is to provide the current videogame players with a set of modern, relevant, and forward-thinking material about the industry they love. "Reset" is not a novel, nor is it a historical tome. It is a collection of 60 articles, or small chapters, that are generally between three and six pages long. The articles will be light, entertaining, and yet informative such as "What Makes a Villain," "Ten Games that did More Harm than Good," and "What's Wrong with SEGA."
The 60 articles will be broken down as such:
30 Fun Articles: these will typically be 3-4 pages long, and will generally read like a humorous piece in a videogame magazine as in the attached "What Makes a Hero" article.
10 Great Moments in History Articles: these will be longer, perhaps 5-8 pages long, and will be the informative pieces of "Reset" with articles like "SEGA vs. Nintendo in the Early 90's" and "The Great Donkey Kong Lawsuit."
10 I Wonder Articles: these will be a series of 'whatever happened to . . . ' pieces that will typically only be 1-2 pages in length and dealing with odd foibles of videogame characters.
10 What They Should've Done Articles: these will be the shortest of the lot at usually 1 page and will examine popular characters, consoles, and games that could be made even better through the power of hindsight.
"Reset" will be a quick read, and will be end up being 200-225 pages long. Through using the internet, personal knowledge, and an extensive research bibliography I will be able to create a book that is not only fun to read and talk about but also informative.
The vast majority of the mass-release books about videogames are histories. They are extremely informative and yet quite boring. They tend to be little more than glorified time-lines. These books certainly have a place in the literary pantheon, and works like Leonard Herman's "Phoenix," J. C. Herz' "Joystick Nation," and Steven L. Kent's "The First Quarter" should be the bookcase cornerstones of anyone interested in learning more about the videogame industry. My goal in writing "Reset" is to provide the current videogame players with a set of modern, relevant, and forward-thinking material about the industry they love. "Reset" is not a novel, nor is it a historical tome. It is a collection of 60 articles, or small chapters, that are generally between three and six pages long. The articles will be light, entertaining, and yet informative such as "What Makes a Villain," "Ten Games that did More Harm than Good," and "What's Wrong with SEGA."
The 60 articles will be broken down as such:
30 Fun Articles: these will typically be 3-4 pages long, and will generally read like a humorous piece in a videogame magazine as in the attached "What Makes a Hero" article.
10 Great Moments in History Articles: these will be longer, perhaps 5-8 pages long, and will be the informative pieces of "Reset" with articles like "SEGA vs. Nintendo in the Early 90's" and "The Great Donkey Kong Lawsuit."
10 I Wonder Articles: these will be a series of 'whatever happened to . . . ' pieces that will typically only be 1-2 pages in length and dealing with odd foibles of videogame characters.
10 What They Should've Done Articles: these will be the shortest of the lot at usually 1 page and will examine popular characters, consoles, and games that could be made even better through the power of hindsight.
"Reset" will be a quick read, and will be end up being 200-225 pages long. Through using the internet, personal knowledge, and an extensive research bibliography I will be able to create a book that is not only fun to read and talk about but also informative.

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